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Modules, Interfaces and Engines

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Modified on 2011/09/20 11:31 by capi3101 Categorized as Starflight 3
This page and the following pages of the design document will outline the game's underlying engine. This portion of will deal with how that information will get into the game and how it will be processed at runtime. There are eight general modules that will make up the underlying engine for Starflight III: Core, Combat, Starport, Starship, Planetary Exploration, Trading and Commerce, Encounter, and Miscellaneous. Topics such as artificial intelligence, starport offices, space travel and communications will be covered under these basic headings; where they are large enough or important enough to warrant their own discussion, a page will exist for it. These "sub-modules" are considered a part of these larger modules, though they may be referred to as full modules in their own right (and indeed, they may require the lion's share of the work for certain modules).

The following provided links to the various in-game modules:


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