Begun on Wednesday, July 14, 2010
Compiled by Stephen A. Rogers
This page is a
Draft, its content is not complete and might contain errors.
Credit and RecognitionBackground/HistoryGame Features ListA Word on Editing this Design Document and Document OrganizationRules Set- Profile
- Ships
- Artifacts
- Points
Interfaces/Modules
- Main Module Interface
- Starport Interface
- Operations Interface
- Marketplace Interface
- Fleet Management Interface
- Bank Interface
- Bookie Interface
- Arena Interface
Combat Interfaces
(still need notes here)
Development Phases
7/9/2010: Been sitting on this project for a little bit, and it occurred to me that I could've been using it to make some money for SF3 (or myself). Anyway, I had some ideas along those lines and wanted to get them off my Palm pilot, so here goes.
Starport screen, seven offices:
- Operations (forum, profile information)
- Marketplace
- Fleet Management
- Bank (can buy spending points with real cash)
- Bookie (place bets on upcoming live matches)
- The Arena
- Airlock (logout and return to main menu).
Gameflow:
- Main Menu
- Login
- Name and password, or area for profile registration
- Simple registration menu (name, email, alias), with OK (goes to STARPORT if registration successful) or CANCEL options.
- Simple login area (alias, password) (goes to STARPORT if login successful)
- Settings
- Quit
- Starport
- Various areas (each will need their own screen)
- Bookie
- Will assign odds on all upcoming fights, base odds on the Total Composite Strength Index (TCSI)
- TCSI is a composite of the combined ship's SI and Crew Skill Score Value (CSSV) of all ships in the player's fleet.
- TCSI is compared between players, higher player has odds in their favor.
- bidding limit is ten times the combined TCSI of both players.
- Odds, go one over odds for payout odds for the favorite, underdog has the higher payout.
- Underdog collects bid * odds, Favorite collects bid * 1 / odds. Losing bets go into the fight's purse.
I've got that XML...and I need to add CSSV to the initial attributes. This basic data structure for ships will need to have "current" indicators added to it.