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Modified on 2010/05/21 10:05 by Administrator Categorized as Starflight RPG
Abandon Ship Action (Starship)Chapter 9.4
Accelerator Cannon (Starship)Chapter 7.2.2
Accessories
**VehicleChapter 6.2.3
**Starship-Specific Chapter 7.2.2
Accumulating InterestChapter 12.2
AcidChapter 12.4.2
Actions, Combat
**Character-ScaleChapter 9.2
**Starship-ScaleChapter 9.4
**Vehicle-ScaleChapter 9.3
Activate Item Action (Character)Chapter 9.2
Acumen (Attribute)Chapter 2.1
Addicted (Complication)Chapter 4.3
Administrator (Archetype)Chapter 12.3.1
Adventures, Settings
**Planet-sideChapter 11.2.1
**Site-BasedChapter 11.2.1
**SpaceChapter 11.2.4
**UrbanChapter 11.2.3
Adverse Temperatures and BurnsChapter 12.4.2
Aeoruiiaeo
**HomeworldChapter 12.4.1
**Race ProfileChapter 2.3
Aerodrone (Chassis)Chapter 6.2.1
Aerodynamic RatingChapter 6.2
Aeroplane (Chassis)Chapter 6.2.1
AH-335 Azure Police HovercopterChapter 6.3
Aid Action (Character)Chapter 9.2
Air Vehicle ChassisChapter 6.2.1
Akerton VIChapter 12.4.1
Allergic (Complication)Chapter 4.3
Alpha SectorChapter 12.4.1
Alpha Strike Action
**Starship-ScaleChapter 9.4
**Vehicle-ScaleChapter 9.3
Alpha-Sector Languages (Sub-Discipline)Chapter 3.11
Ambidexterity (Talent)Chapter 4.2
Ambush Predator, I.S.S.Chapter 7.4
Amputee (Complication)Chapter 4.3
Android (Race Profile)Chapter 2.2
Anomaly
Anthropology (Sub-Discipline)Chapter 3.8
Applied Relativity (Sub-Discipline)Chapter 3.10
Archaeology (Sub-Discipline)Chapter 3.8
ArchetypesChapter 12.3
Ares-class BattleshipChapter 7.4
Armor
**Character-ScaleChapter 5.3
**Starship-ScaleChapter 7.2.2
**Vehicle-ScaleChapter 6.2.3
Armored (Chassis)Chapter 6.2.1
ArthChapter 12.4.1
Arthian Exoatmospheric Kill VehicleChapter 6.3
Arthian Mobile Planetary Defense Missile Launcher ("Cornered Beast")Chapter 6.3
Artifacts (Object Type)Chapter 10.2.4
Artifacts and TechnologiesChapter 5.9
Artisan (Archetype)Chapter 12.3.1
Assassin (Archetype)Chapter 12.3.1
Assisted HealingChapter 9.2
Assisted RevivalChapter 9.2
Astrogation (Sub-Discipline)Chapter 3.9
Astronomy (Sub-Discipline)Chapter 3.8
Athlete (Archetype)Chapter 12.3.1
Attack Action Rules
**Character-ScaleChapter 9.2
**Starship-ScaleChapter 9.4
**Vehicle-ScaleChapter 9.3
Attack Bonuses (Character)Chapter 2.4
Attack Item Action (Character)Chapter 9.2
AttributesChapter 2.1
Ballistics (Sub-Discipline)Chapter 3.9
Bank (Starport Office)Chapter 12.2
Barkeeper (Archetype)Chapter 12.3.1
Barn Owl Unmanned Aerial VehicleChapter 6.3
Basic (Dumb-Fire) Missile
**Character-ScaleChapter 5.2
**Starship-ScaleChapter 7.2.2
**Vehicle-ScaleChapter 6.2.3
Basic Biological NeedsChapter 12.4.2
Battle Tactics (Sub-Discipline)Chapter 3.7
Battlecruiser (Chassis)Chapter 7.2.1
Beam Weapons
**Character-ScaleChapter 5.2
**Starship-ScaleChapter 7.2.2
**Vehicle-ScaleChapter 6.2.3
BemfblunkChapter 12.4.1
Best Price PointsChapter 5.1.1
Best Prices (Planet)Chapter 12.4.1
BethamialChapter 12.3.2
Bike (Chassis)Chapter 6.2.1
Biology (Sub-Discipline)Chapter 3.8
Black Acid SquirterChapter 12.4.3
BladesChapter 5.2
Bleeder (Complication)Chapter 4.3
Bluff (Sub-Discipline)Chapter 3.11
Body PartsChapter 9.2
**and PocketsChapter 5.4
Bonuses (Starship Design)Chapter 7.2.2
Borno (Samantha Ripley)Chapter 12.3.2
Bounty Hunter (Archetype)Chapter 12.3.1
Bow and ArrowChapter 5.2
Brass HarpoonerChapter 12.4.3
Brawling (Skill)Chapter 3.1
Breathing CactusChapter 12.4.3
Business Owner (Archetype)Chapter 12.3.1
Butterfish, I.S.S.Chapter 12.3.2
Buttershark, I.S.S.Chapter 12.3.2
Calculating Distance
**InterplanetaryChapter 8.3
**InterstellarChapter 8.4
CampaignsChapter 11.3
Canoe (Chassis)Chapter 6.2.1
Capsule (Chassis)Chapter 6.2.1
Carrier (Chassis)Chapter 6.2.1
Categorical Item Value Range ChartChapter 10.2.4
Cease Concentration Action (Character)Chapter 9.2
Celestial Eagle Planetary Defense Reconnaissance SatelliteChapter 6.3
Change Alert Status Action (Starship)Chapter 9.4
Characters (Adventure)Chapter 11.1
Charge Action (Character)Chapter 9.2
Charm (Attribute)Chapter 2.1
Chichifa
**HomeworldChapter 12.4.1
**Race ProfileChapter 2.3
Ch-Q-Tss-T
**HomeworldChapter 12.4.1
**Race ProfileChapter 2.3
CioniaChapter 12.3.2
City of the Ancients (Planet)Chapter 12.4.1
Civilian (Vehicle User)Chapter 6.2.2
Clerk (Archetype)Chapter 12.3.1
Clothing and Container ObjectsChapter 5.4
ClubsChapter 5.2
Cold DamageChapter 12.4.2
Colony RecommendationsChapter 10.2.1
Colony Sites
**Alpha SectorChapter 12.4.1
**Delta SectorChapter 12.4.1
Combat ActionsChapter 9.0
Combat ArcsChapter 9.4
Combat Maneuvers (Sub-Discipline)Chapter 3.9
Combat, Simultaneous (Mixed-Scale)Chapter 9.5
Comeliness (Variable Trait)Chapter 4.1
Command (Discipline)Chapter 2.1
Commander (Archetype)Chapter 12.3.1
Commercial (Vehicle User)Chapter 6.2.2
Communication TechnologiesChapter 5.4
Communications (Discipline)Chapter 2.1
Community Generation TableChapter 10.2.3
Composite Environmental EffectsChapter 12.4.2
Con Artist (Archetype)Chapter 12.3.1
Concentration (Skill)Chapter 3.3
ConflictChapter 11.1
Constrict Action (Character)Chapter 9.2
Contacts (Talent)Chapter 4.2
Coordinates, PlanetaryChapter 8.2
Coordination (Sub-Discipline)Chapter 3.7
Core MechanicChapter 1.1
Corvette (Chassis)Chapter 7.2.1
Coup de Grâce Action (Character)Chapter 9.2
Courtesan (Archetype)Chapter 12.3.1
Creating Custom ArchetypesChapter 12.3.1
Creed (Complication)Chapter 4.3
Crew TrainingChapter 12.2
Crime Lord (Archetype)Chapter 12.3.1
Critical PotentialChapter 1.1
Crude (Complication)Chapter 4.3
Cruiser (Chassis)Chapter 6.2.1
Crystal Planet, TheChapter 12.4.1
Crystal Sponge PlantChapter 12.4.3
Cunning (Skill)Chapter 3.4
Curio DeterminationChapter 8.2
Curious (Complication)Chapter 4.3
Cutter (Chassis)Chapter 6.2.1
Damage Control (Sub-Discipline)Chapter 3.10
Dark LightningChapter 12.4.3
Dazed (Condition)Chapter 9.2
De Lux, PhloonChapter 12.3.2
DebrisChapter 7.3
Debutant (Archetype)Chapter 12.3.1
Deckhand (Archetype)Chapter 12.3.1
Defense ArcsChapter 9.4
Defenses (Object Type)Chapter 10.2.4
Defenses Effects ListChapter 10.2.4
Delta SectorChapter 12.4.1
Delta Sector AnomalyChapter 8.5
Delta-Sector Languages (Sub-Discipline)Chapter 3.11
Derived/Vital Statistics
**CharactersChapter 2.4
**Determining for CreaturesChapter 10.2.5
**StarshipsChapter 7.2
**VehiclesChapter 6.2
Dershetche
**Race ProfileChapter 2.3
**HomeworldChapter 12.4.1
Destroyer (Chassis)Chapter 7.2.1
Dexterous Maneuvers (Skill)Chapter 3.2
Diamondback -class CruiserChapter 7.4
Difficulty Class ThreshholdChapter 1.1
Diplomacy (Skill)Chapter 3.6
Diplomat (Archetype)Chapter 12.3.1
Disarm/Sunder Action (Character)Chapter 9.2
Discipline (Variable Trait)Chapter 4.1
DisciplinesChapter 2.1
Disembark Action (Vehicle)Chapter 9.3
Distances (Intraplanetary)Chapter 8.2
Distress (Sub-Discipline)Chapter 3.11
Distress Action
**Starship-ScaleChapter 9.4
**Vehicle-ScaleChapter 9.3
Djaboon
**HomeworldChapter 12.4.1
**Race ProfileChapter 2.3
Dock Action
**Starship-ScaleChapter 9.4
**Vehicle-ScaleChapter 9.3
Docking Bay (Starport Office)Chapter 12.2
Doctor (Archetype)Chapter 12.3.1
Dodge (Skill)Chapter 3.2
Draffa Bastii
**HomeworldChapter 12.4.1
**Race ProfileChapter 2.3
Draw/Sheathe Weapon Action (Character)Chapter 9.2
Dreadnought (Chassis)Chapter 7.2.1
Drop Item Action (Character)Chapter 9.2
Drop Prone Action (Character)Chapter 9.2
Drunkard (Archetype)Chapter 12.3.1
Dwarf PlanetChapter 10.2.1
Dweenle
**Race ProfileChapter 2.3
**StarshipsChapter 7.3
**Dweenle One (Homeworld)Chapter 12.4.1
**Dweenle Three (Homeworld)Chapter 12.4.1
**Dweenle Two (Homeworld)Chapter 12.4.1
EarthChapter 12.4.1
Edge of the Map, TheChapter 8.4
Education (Variable Trait)Chapter 4.1
Eight-Legged RhinoChapter 12.4.3
Eject Action (Vehicle)Chapter 9.3
ElanChapter 12.4.1
Electric BalloonChapter 12.4.3
Electromagnetism (Sub-Discipline)Chapter 3.10
EleranChapter 12.4.1
Elowan
**Race ProfileChapter 2.2
**StarshipsChapter 7.3
Elthar-Esh
**PlanetChapter 12.4.1
**Starship StatsChapter 7.3
EltheshChapter 12.4.1
Empathic Sense (Talent)Chapter 4.2
Empty Systems
**Alpha SectorChapter 12.4.1
**Delta SectorChapter 12.4.1
Encounters
**LifeformChapter 8.2
**HyperspaceChapter 8.4
**PlanetsChapter 8.2
**Star SystemsChapter 8.3
Encumbrance and PocketsChapter 5.4
Engineer (Archetype)Chapter 12.3.1
Engineering (Discipline)Chapter 2.1
Engines
**Object TypeChapter 10.2.4
**StarshipChapter 7.2.2
**VehicleChapter 6.2.3
Enterprise, U.S.S.Chapter 12.4.1
**Starship StatsChapter 7.3
Entertainer (Archetype)Chapter 12.3.1
Entomology (Sub-Discipline)Chapter 3.12
Eola (Community)Chapter 12.4.1
EquipmentChapter 5.4
**as Object TypeChapter 10.2.4
Evasive Maneuvers (Sub-Discipline)Chapter 3.9
Evasive Maneuvers Action (Vehicle)Chapter 9.3
Executioner (Archetype)Chapter 12.3.1
Expanding HippoChapter 12.4.3
Experience (Sub-Discipline)Chapter 3.7
FalerionChapter 12.3.2
FallingChapter 12.4.2
Falling ObjectsChapter 12.4.2
Farmer (Archetype)Chapter 12.3.1
Fast PacksChapter 12.3.1
Fence (Archetype)Chapter 12.3.1
Fightercraft (Chassis)Chapter 6.2.1
Finesse (Attribute)Chapter 2.1
FireChapter 12.4.2
Firing Weapons
**Starship-ScaleChapter 9.4
**Vehicle-ScaleChapter 9.3
Fisherman (Archetype)Chapter 12.3.1
Flamethrower
**VehicleChapter 6.2.3
**CharacterChapter 5.2
Flaws
**acquiring in combat
** StarshipsChapter 9.4
** VehiclesChapter 9.3
**acquiring by design
** StarshipsChapter 7.2
** VehiclesChapter 6.2
Fluxes
**Alpha SectorChapter 12.4.1
**Delta SectorChapter 12.4.1
**DescriptionChapter 8.4
FoodChapter 5.4
Frigate (Chassis)Chapter 7.2.1
Frontier ScooterChapter 6.3
Frustration LevelChapter 5.1.2
FuelChapter 8.1
Fuel Efficiency
**HyperspaceChapter 8.1
**Normal SituationsChapter 8.1
Full Attack Action (Character)Chapter 9.2
Funnel TreeChapter 12.4.3
Fur TreeChapter 12.4.3
Gaal VIIIChapter 12.4.1
G'AereschChapter 12.4.1
Galactic Areal SubdivisionsChapter 8.4
Galilei ShuttleChapter 6.3
Gambler (Archetype)Chapter 12.3.1
Gamemaster (Functions)Chapter 10.1
GamemasteringChapter 10.0
Game-Play
**Handling IrregularitiesChapter 10.4
**PhasesChapter 10.5
**StylesChapter 10.3
Gather Information (Sub-Discipline)Chapter 3.11
GAV-1059 Fawkes Domestic VTOL AircraftChapter 6.3
Gazurtoid
**Race ProfileChapter 2.2
**StarshipsChapter 7.3
Geology (Sub-Discipline)Chapter 3.8
Give/Belay Orders Action
**Starship-ScaleChapter 9.4
**Vehicle-ScaleChapter 9.3
Glowing SpinnerChapter 12.4.3
Glutton (Complication)Chapter 4.3
G'Nunk
**Race ProfileChapter 2.3
**StarshipsChapter 7.3
GorzekChapter 12.4.1
**as a StarshipChapter 7.3
Gorzek's WorldChapter 12.4.1
Grapple Action (Character)Chapter 9.2
Gravitational EffectsChapter 12.4.2
Gravship (Chassis)Chapter 6.2.1
Greedy (Complication)Chapter 4.3
Green BalloonChapter 12.4.3
Green BlobChapter 12.4.3
GrenadesChapter 5.2
Grey AnemoneChapter 12.4.3
Grid (Combat Method)Chapter 9.1
Groundcar (Chassis)Chapter 6.2.1
Grrg'AhChapter 12.3.2
Guardian Transmitter(Starship)Chapter 7.3
HagglingChapter 5.1.2
Hail Action
**Starship-ScaleChapter 9.4
**Vehicle-ScaleChapter 9.3
Halls of Memory (Planet)Chapter 12.4.1
Harrison's Secondary Base (Planet)Chapter 12.4.1
HD Modifiers (Mixed-Scale Combat)Chapter 9.5
Head-On Ram Action (Vehicle)Chapter 9.3
Healing and RecuperationChapter 9.2
Health (Variable Trait)Chapter 4.1
Heat DamageChapter 12.4.2
HeavenChapter 12.4.1
Helpless (Condition)Chapter 9.2
Herbology (Sub-Discipline)Chapter 3.12
Hero LevelChapter 2.4
Herpetology (Sub-Discipline)Chapter 3.12
Hiding and Seeking (Skill)Chapter 3.2
High and Low GravityChapter 12.4.2
Hill RatChapter 12.4.3
Hired Gun (Archetype)Chapter 12.3.1
Hiring CrewmenChapter 12.2
Hiring EscortsChapter 12.2
Hit Difficulty Ratings (Character)Chapter 2.4
Hive PlantChapter 12.4.3
Honest (Complication)Chapter 4.3
HooplahChapter 12.4.1
Hostile AtmospheresChapter 12.4.2
Hot FungusChapter 12.4.3
House RulesChapter 10.1
Housemate (Archetype)Chapter 12.3.1
Hovercopter (Chassis)Chapter 6.2.1
Human (Race Profile)Chapter 2.2
Humanoid HopperChapter 12.4.3
Humming RockChapter 12.4.3
Humna Humna
**Race ProfileChapter 2.3
**StarshipsChapter 7.3
**Colony FiveChapter 12.4.1
**Colony FourChapter 12.4.1
**Colony OneChapter 12.4.1
**Colony ThreeChapter 12.4.1
**Colony TwoChapter 12.4.1
**HomeworldChapter 12.4.1
Humna Humna Mineral DroneChapter 6.3
Hunger/ThirstChapter 12.4.2
Hyperspace, Entering and LeavingChapter 8.3
Ideas
**for Adventures (Adventure)Chapter 11.1
**100 BasicChapter 11.1.2
Imperial Base (Planet)Chapter 12.4.1
Improved Grab Action (Character)Chapter 9.2
Impulsive (Complication)Chapter 4.3
Industrial (Vehicle User)Chapter 6.2.2
Initative
**Character StatisticChapter 2.4
**determining for Mixed-Scale CombatChapter 9.5
Initiative CheckChapter 9.1
Innkeeper (Archetype)Chapter 12.3.1
Insane (Complication)Chapter 4.3
Inspire (Sub-Discipline)Chapter 3.7
Inspire Action
**Starship-ScaleChapter 9.4
**Vehicle-ScaleChapter 9.3
Intellect (Attribute)Chapter 2.1
Intensive Care (Sub-Discipline)Chapter 3.12
Interpreter (Archetype)Chapter 12.3.1
Interstel (Starships)Chapter 7.3
Interstel Terrain VehicleChapter 6.2
Intimidation (Sub-Discipline)Chapter 3.11
Intolerant (Complication)Chapter 4.3
Intrepid, I.S.S.
**CrewChapter 12.3.2
**method of time travelChapter 8.5
Jam (Sub-Discipline)Chapter 3.11
Jam Action
**Starship-ScaleChapter 9.4
**Vehicle-ScaleChapter 9.3
Jealous (Complication)Chapter 4.3
Jettison Cargo Action (Vehicle)Chapter 9.3
Jink Action (Starship)Chapter 9.4
Journalist (Archetype)Chapter 12.3.1
Jump PodsChapter 8.4
Jury Rig (Sub-Discipline)Chapter 3.10
Jury Rig Action (Starship)Chapter 9.4
Knowledge (Skill)Chapter 3.4
Koann IIIChapter 12.4.1
**as a developed sample planetChapter 12.4.1
Laborer (Archetype)Chapter 12.3.1
Land Vehicle ChassisChapter 6.2.1
LandingChapter 8.3
LandslidesChapter 12.4.2
Laser Cannon
**StarshipsChapter 7.2.2
**VehiclesChapter 6.2.3
Laser GunChapter 5.2
Lasthope (Planet)Chapter 12.4.1
Lasthope (Starship)Chapter 7.3
LaunchChapter 8.3
Launch/Retrieve Small Craft Action
**Starship-ScaleChapter 9.4
**Vehicle-ScaleChapter 9.3
Lawyer (Archetype)Chapter 12.3.1
Leadership (Skill)Chapter 3.6
Lecherous (Complication)Chapter 4.3
Lethal Damage and WoundsChapter 9.2
Lieu Vadish
**HomeworldChapter 12.4.1
**Race ProfileChapter 2.3
LifeformsChapter 12.4.3
**BuoyancyChapter 10.2.5
**Creating ListsChapter 10.2.1
**Life StagesChapter 2.4
**Niche CategoriesChapter 10.2.5
**Non-SapientChapter 10.2.5
**SapientChapter 10.2.5
**Special AbilitiesChapter 10.2.5
**Standard Trade ValuesChapter 5.7
**SymmetryChapter 10.2.5
**SyntheticChapter 10.2.5
Life-Support FailureChapter 12.4.2
Lifting (Skill)Chapter 3.1
Linear KinematicsChapter 8.0
Linguistic Sense (Talent)Chapter 4.2
Long Term Care (Sub-Discipline)Chapter 3.12
Luck (Variable Trait)Chapter 4.1
Maneuvers
**StarshipChapter 9.4
**VehicleChapter 9.3
Manipulate Item/Object Action
**Character-ScaleChapter 9.2
**Starship-ScaleChapter 9.4
**Vehicle-ScaleChapter 9.3
Mardan IIChapter 12.4.1
Mardan IVChapter 12.4.1
Mark 77 Plasma Bolt DecoyChapter 6.3
Marksmanship (Sub-Discipline)Chapter 3.9
MarsChapter 12.4.1
Martial Artist (Archetype)Chapter 12.3.1
Mass Driver
**Character-ScaleChapter 5.2
**Starship-ScaleChapter 7.2.2
Math Expert (Talent)Chapter 4.2
Mathers, Louis "Slim"Chapter 12.3.2
Mayor (Archetype)Chapter 12.3.1
Mbe
**HomeworldChapter 12.4.1
**Race ProfileChapter 2.3
McGuin, WeylanChapter 12.3.2
Mechanic (Archetype)Chapter 12.3.1
Mechanical Sense (Talent)Chapter 4.2
Mechanics (Sub-Discipline)Chapter 3.10
Mechans
**Race ProfileChapter 2.2
**StarshipsChapter 7.3
Medic (Archetype)Chapter 12.3.1
Medicine (Discipline)Chapter 2.1
Medicine and Medical TechnologiesChapter 5.4
Melee WeaponsChapter 5.2
Memory (Variable Trait)Chapter 4.1
Mercator ProjectionsChapter 10.2.1
Mercenary (Archetype)Chapter 12.3.1
Merchant (Archetype)Chapter 12.3.1
Meta-Game ThinkingChapter 10.1
Metallurgy (Sub-Discipline)Chapter 3.10
Meteorology (Sub-Discipline)Chapter 3.8
Military (Vehicle User)Chapter 6.2.2
Minerals (Standard Trade Values)Chapter 5.8
MinstrelsChapter 12.4.1
**as a StarshipChapter 7.3
Modifying Starships and VehiclesChapter 12.2
Monk (Archetype)Chapter 12.3.1
MoonChapter 10.2.1
MoonletChapter 10.2.1
Morgan, HenryChapter 12.3.2
Mount/Dismount Steed/Vehicle Action (Character)Chapter 9.2
Move Action Rules
**Character-ScaleChapter 9.2
**Starship-ScaleChapter 9.4
**Vehicle-ScaleChapter 9.3
Movement (Combat Method)Chapter 9.1
Musician (Archetype)Chapter 12.3.1
Mustang -class DestroyerChapter 7.4
MysterionsChapter 12.4.1
**StarshipsChapter 7.3
Nascent Features (Star Systems)Chapter 10.2.2
Nathracch
**HomeworldChapter 12.4.1
**Race ProfileChapter 2.3
Natural Healing
**Lethal DamageChapter 9.2
**Non-Lethal DamageChapter 9.2
**WoundsChapter 9.2
Navigation (Discipline)Chapter 2.1
Navigational Sense (Talent)Chapter 4.2
NebulaeChapter 8.4
**Alpha SectorChapter 12.4.1
**Delta SectorChapter 12.4.1
Negotiation (Sub-Discipline)Chapter 3.11
Nelsons
**HomeworldChapter 12.4.1
**Race ProfileChapter 2.3
Nerves (Variable Trait)Chapter 4.1
New ScotlandChapter 12.4.1
Nga-Seng
**Nga-Seng-Diul HomeworldChapter 12.4.1
**Nga-Seng-Kler HomeworldChapter 12.4.1
**Race ProfileChapter 2.3
Ng-Kher-Arla
**HomeworldChapter 12.4.1
**Race ProfileChapter 2.3
**StarshipsChapter 7.3
Nid Berry BushChapter 12.4.3
Nid Berry WorldChapter 12.4.1
NirvanaChapter 12.4.1
Noah 9Chapter 7.3
Nobleman (Archetype)Chapter 12.3.1
Nomad ProbeChapter 12.4.1
**as a VehicleChapter 7.3
Non-Lethal DamageChapter 9.2
Nuclear Physics (Sub-Discipline)Chapter 3.10
Nurse (Archetype)Chapter 12.3.1
Object PropertiesChapter 10.2.4
Obsessed (Complication)Chapter 4.3
Odyssey-class ScoutChapter 7.4
Officer (Archetype)Chapter 12.3.1
Oily Spore BushChapter 12.4.3
Old Imperial Colonial Transport VariantChapter 7.4
Old Imperial LanderChapter 6.3
Operations (Starport Office)Chapter 12.2
Opportunity Attack
**Character-ScaleChapter 9.2
**Starship-ScaleChapter 9.4
**Vehicle-ScaleChapter 9.3
Orbital LanesChapter 8.3
Orbiting PlanetsChapter 8.3
Orientation (Sub-Discipline)Chapter 3.9
Orr, DennisChapter 12.3.2
Other Weather Effects on CharactersChapter 12.4.2
Outfitter Rule, TheChapter 5.4
Overconfident (Complication)Chapter 4.3
Parachute SpiderChapter 12.4.3
Particle Projection Cannon (PPC)Chapter 5.2
PathogensChapter 12.4.2
Pathology (Sub-Discipline)Chapter 3.12
Peacock TreeChapter 12.4.3
Percentage Count (Fuel Usage)Chapter 8.1
Perception (Skill)Chapter 3.5
Performance (Skill)Chapter 3.5
Personality (Skill)Chapter 3.6
Personnel/Crew Assignment (Starport Office)Chapter 12.2
Pharmacist (Archetype)Chapter 12.3.1
Phenocti, VokChapter 12.3.2
PhexipotexChapter 12.3.2
Phobic (Complication)Chapter 4.3
Physique (Attribute)Chapter 2.1
Pilot (Archetype)Chapter 12.3.1
Pimp (Archetype)Chapter 12.3.1
Pirate (Archetype)Chapter 12.3.1
Planetary Engineering GravshipChapter 6.3
Planetary Engineering WalkerChapter 6.3
Planetology (Sub-Discipline)Chapter 3.8
Plant BirdChapter 12.4.3
Plasma Cannon
**StarshipChapter 7.2.2
**VehicleChapter 6.2.3
PlotChapter 11.1
Plot SlicingChapter 11.1.1
PodsChapter 7.2.2
**as an Object TypeChapter 10.2.4
Poison GliderChapter 12.4.3
PoisonsChapter 12.4.2
Poisons and PathogensChapter 12.4.2
Politician (Archetype)Chapter 12.3.1
Polysolar Star SystemsChapter 10.2.2
Pop Berry PlantChapter 12.4.3
Pophopse-class TransportChapter 7.4
Power (Attribute)Chapter 2.1
Power Centers (Communities)Chapter 10.2.3
Priest (Archetype)Chapter 12.3.1
Primatology (Sub-Discipline)Chapter 3.12
Programmer (Archetype)Chapter 12.3.1
Projectile Weapons
**Character-ScaleChapter 5.2
**Starship-ScaleChapter 7.2.2
**Vehicle-ScaleChapter 6.2.3
Prone (Condition)Chapter 9.2
Prospector (Archetype)Chapter 12.3.1
Prostitute (Archetype)Chapter 12.3.1
PrutzoopChapter 12.3.2
Psionics and Mental DiseasesChapter 12.4.2
Psychic BlasterChapter 12.4.3
Psychology (Sub-Discipline)Chapter 3.12
PteraChapter 12.4.1
PtexokChapter 12.3.2
Pulsating GummyChapter 12.4.3
Purple ScreecherChapter 12.4.3
Push Attack Action (Character)Chapter 9.2
Quadrants (Interplanetary)Chapter 8.3
Quantum Mechanics (Sub-Discipline)Chapter 3.10
Quick Draw (Talent)Chapter 4.2
Quick Trade Good ChartChapter 5.1.1
Radiation ExposureChapter 12.4.2
Radioman (Archetype)Chapter 12.3.1
Raise/Lower Shield Action (Character)Chapter 9.2
Rally Action
**Starship-ScaleChapter 9.4
**Vehicle-ScaleChapter 9.3
Ram Acton
**Starship-ScaleChapter 9.4
**Vehicle-ScaleChapter 9.3
Rancher (Archetype)Chapter 12.3.1
Range
**Character-ScaleChapter 9.2
**DeterminingChapter 9.1
**Mixed-ScaleChapter 9.5
**Starship-ScaleChapter 9.4
**Vehicle-ScaleChapter 9.3
Rapid Character Generation RoutineChapter 12.3
**With Hero PointsChapter 12.3
**Without Hero PointsChapter 12.3
Ready Action
**Character-ScaleChapter 9.2
**Starship-ScaleChapter 9.4
**Vehicle-ScaleChapter 9.3
Real Count
**Intraplanetary DistanceChapter 8.2
**Fuel UsageChapter 8.1
Real Distance (Interstellar)Chapter 8.4
Recharge Action
**Starship-ScaleChapter 9.4
**Vehicle-ScaleChapter 9.3
Recuperation (Skill)Chapter 3.3
Red Puff-WartChapter 12.4.3
Reflexes (Variable Trait)Chapter 4.1
Reload/Recharge Action (Character)Chapter 9.2
Repair Action
**Starship-ScaleChapter 9.4
**Vehicle-ScaleChapter 9.3
Repairing Starships and VehiclesChapter 12.2
Reputation (Variable Trait)Chapter 4.1
Researcher (Archetype)Chapter 12.3.1
ResolutionChapter 11.1
Resolving Damage
**Character-ScaleChapter 9.2
**Mixed-ScaleChapter 9.5
**Starship-ScaleChapter 9.4
**Vehicle-ScaleChapter 9.3
Resourcefulness (Skill)Chapter 3.4
ResuscitationChapter 9.2
Rocket MelonsChapter 12.4.3
RPG-style GameplayChapter 2.0
RrexolixiChapter 12.3.2
Run Action (Character)Chapter 9.2
Running FungusChapter 12.4.3
Samurai (Archetype)Chapter 12.3
Sandpit StalkChapter 12.4.3
Saves (Character)Chapter 2.4
Scaly Blue HopperChapter 12.4.3
Scan Action (Vehicle)Chapter 9.3
Scanners and Computer TechnologiesChapter 5.4
Scholar (Archetype)Chapter 12.3.1
Science (Discipline)Chapter 2.1
Scientific Sense (Talent)Chapter 4.2
Scout (Archetype)Chapter 12.3.1
Scuttle Action (Starship)Chapter 9.4
Sea Vehicle ChassisChapter 6.2.1
Sectors (definition)Chapter 8.4
Security (Sub-Discipline)Chapter 3.7
Security Codes and Navigational CalibrationChapter 12.2
Security Officer (Archetype)Chapter 12.3.1
Senses (Variable Trait)Chapter 4.1
Sensor Detection TableChapter 6.1
Sensor Use (Sub-Discipline)Chapter 3.8
ServicesChapter 5.4
SettingChapter 11.1
Settler (Archetype)Chapter 12.3.1
Shaken (Condition)
**Character-ScaleChapter 9.2
**Starship-ScaleChapter 9.4
**Vehicle-ScaleChapter 9.3
Shields
**Character-Scale
** EnergyChapter 5.3
** PhysicalChapter 5.3
**Starship-ScaleChapter 7.2.2
**Vehicle-ScaleChapter 6.2.3
Ship Configuration (Starport Office)Chapter 12.2
Shopkeeper (Archetype)Chapter 12.3.1
Shuttle (Chassis)Chapter 6.2.1
Sideswipe Action (Vehicle)Chapter 9.3
Simple CombatChapter 9.1
Simple Count
**Intraplanetary DistanceChapter 8.2
**Fuel UsageChapter 8.1
Simple Distance (Interstellar)Chapter 8.4
Single LeafChapter 12.4.3
Size Class Conversion Charts
**CreaturesChapter 10.2.5
**PlanetaryChapter 10.2.1
**StarshipChapter 7.2
Skill CheckChapter 3.0
Skimmer (Chassis)Chapter 6.2.1
Sleep DeprivationChapter 12.4.2
Slugthrower
**Vehicle-ScaleChapter 6.2.3
**Character-ScaleChapter 5.2
Smithy (Archetype)Chapter 12.3.1
Smoke, Ash, and Other PollutantsChapter 12.4.2
SnipingChapter 9.2
Social Status (Variable Trait)Chapter 4.1
Soldier (Archetype)Chapter 12.3.1
Sonic GunChapter 5.2
Space Station (Chassis)Chapter 7.2.1
Space Vehicle ChassisChapter 6.2.1
Speak Action
**Character-ScaleChapter 9.2
**Starship-ScaleChapter 9.4
**Vehicle-ScaleChapter 9.3
Specialty Trade GoodsChapter 5.6
Speckled RollerChapter 12.4.4
Spemin
**Race ProfileChapter 2.2
**StarshipsChapter 7.3
SpewtaChapter 12.4.1
SphexiChapter 12.4.1
Spinning CrabChapter 12.4.3
SpraysChapter 5.2
Spy (Archetype)Chapter 12.3.1
StallingChapter 9.3
Stamina (Skill)Chapter 3.3
Stand Up Action (Character)Chapter 9.2
Standard Trade GoodsChapter 5.5
Standby Action
**Character-ScaleChapter 9.2
**Starship-ScaleChapter 9.4
**Vehicle-ScaleChapter 9.3
Star Sapphire, I.S.S.Chapter 12.3.2
Starflight-style GameplayChapter 2.0
Starport CentralChapter 12.2
Starport EarthChapter 6.3
Starport OfficesChapter 12.2
Starport Outpost OneChapter 12.2
Starship Piloting (Sub-Discipline)Chapter 3.9
Starship Technology (Sub-Discipline)Chapter 3.8
StasisChapter 9.2
Stealth (Sub-Discipline)Chapter 3.9
Stellar Luminosity ClassChapter 10.2.2
Sticky FruitChapter 12.4.3
Stinging ConeChapter 12.4.3
StrangulationChapter 12.4.2
Strategic Interstellar MissileChapter 7.4
Strength Index (Character)
**Character-ScaleChapter 2.4
**Starship-ScaleChapter 7.2
**Vehicle-ScaleChapter 6.2
Structural Fatigue
**Starship-ScaleChapter 9.4
**Vehicle-ScaleChapter 9.3
Structure (Adventure)Chapter 11.1
Submarine (Chassis)Chapter 6.2.1
SuffocationChapter 12.4.2
SumissChapter 12.3.2
Surprise Round (Combat)Chapter 9.1
Surveyor (Archetype)Chapter 12.3.1
Survival (Skill)Chapter 3.5
Swallow Whole Action (Character)Chapter 9.2
Synthesize (Sub-Discipline)Chapter 3.10
Systems Damage
**Starship-ScaleChapter 9.4
**Vehicle-ScaleChapter 9.3
Tachyon Cannon
**Starship-ScaleChapter 7.2.2
**Vehicle-ScaleChapter 6.2.3
Take 50Chapter 3.0
Take 99Chapter 3.0
Taking on WaterChapter 9.3
Tandelou
**Race ProfileChapter 2.3
**StarshipsChapter 7.3
**Tandelou Eshvara HomeworldChapter 12.4.1
**Tandelou Eshvey HomeworldChapter 12.4.1
Target Action
**Starship-ScaleChapter 9.4
**Vehicle-ScaleChapter 9.3
Targeting (Sub-Discipline)Chapter 3.9
Tarn
**HomeworldChapter 12.4.1
**Race ProfileChapter 2.3
Teacher (Archetype)Chapter 12.3.1
Technician (Archetype)Chapter 12.3.1
Teeelveee
**HomeworldChapter 12.4.1
**Race ProfileChapter 2.3
TeleportationChapter 8.2
Temper (Variable Trait)Chapter 4.1
Temperature CategoriesChapter 10.2.1
Tentacled HexapodChapter 12.4.4
Terrain (Interplanetary)Chapter 8.3
Terrain Difficulty DeterminationChapter 8.2
Terrestrial WorldChapter 10.2.1
Thief (Archetype)Chapter 12.3.1
Thin AirChapter 12.4.2
ThossChapter 12.4.1
Three-Dimensional Maneuvers (Skill)Chapter 3.1
Three-Dimensional SectorsChapter 8.4
Thrynn
**Race ProfileChapter 2.2
**StarshipsChapter 7.3
Thug (Archetype)Chapter 12.3.1
Tightwad (Complication)Chapter 4.3
Time TravelChapter 8.5
TimelineChapter 12.1
Timing (Combat Method)Chapter 9.1
Tools and Wilderness GearChapter 5.4
Toxicology (Sub-Discipline)Chapter 3.12
Trade Depot (Starport Office)Chapter 12.2
Trade Good Lists, CreationChapter 5.1.1
Trade Goods (Object Type)Chapter 10.2.4
Trader (Archetype)Chapter 12.3.1
Trading Percentage TablesChapter 5.1.1
Trample Action (Character)Chapter 9.2
Transport (Chassis)Chapter 6.2.1
Travel
**IntraplanetaryChapter 8.2
**HyperspaceChapter 8.4
**IntergalacticChapter 8.4
**InterplanetaryChapter 8.3
**IntertemporalChapter 8.5
Treat Crew Action
**Starship-ScaleChapter 9.4
**Vehicle-ScaleChapter 9.3
Trip Action (Character)Chapter 9.2
Trojan Planetary SystemChapter 10.2.2
Type (Planet)Chapter 10.2.1
Uhl, TheChapter 12.4.1
**as a StarshipChapter 7.3
Uhlek
**Brain WorldChapter 12.4.1
**Race ProfileChapter 2.2
**StarshipsChapter 7.3
Umanu
**Race ProfileChapter 2.3
**StarshipsChapter 7.3
Unconscious (Condition)Chapter 9.2
Undermanned Penalty
**Starship-ScaleChapter 9.4
**Vehicle-ScaleChapter 9.3
Use Artifact/Technology Action
**Starship-ScaleChapter 9.4
**Vehicle-ScaleChapter 9.3
Use Sensors Action (Starship)Chapter 9.4
Use Skill/Ability Action
**Character-ScaleChapter 9.2
**Starship-ScaleChapter 9.4
**Vehicle-ScaleChapter 9.3
Using Weapons (Character)Chapter 9.2
Vacuum SlugChapter 12.4.3
Vagrant (Archetype)Chapter 12.3.1
Vanguard -class BattlecruiserChapter 7.4
Vehicle and Starship Accommodation SpacesChapter 6.2
Vehicle Piloting (Sub-Discipline)Chapter 3.9
Vehicle Size Class Conversion ChartChapter 6.2
Vehicle Technology (Sub-Discipline)Chapter 3.8
Veloxi
**Race ProfileChapter 2.2
**StarshipsChapter 7.3
Vetufixi, PushtiChapter 12.3.2
VotiputoxChapter 12.4.1
Walker (Chassis)Chapter 6.2.1
Wandering ChandelierChapter 12.4.3
Wealth (Variable Trait)Chapter 4.1
Weapon (Object Type)Chapter 10.2.4
Weapon Accessories, Ammunition and BatteriesChapter 5.4
Weaponry (Sub-Discipline)Chapter 3.10
Weapons
**Character-ScaleChapter 5.2
**Starship-ScaleChapter 7.2.2
**Vehicle-ScaleChapter 6.2.3
Weapons Effects ListChapter 10.2.4
Weather
**Effect on Terrain DifficultyChapter 8.2
**Hourly DeterminationChapter 8.2
Wheel SnakeChapter 12.4.3
White-Tailed DeerChapter 12.4.4
Willwater, TerrenceChapter 12.3.2
Wind and CurrentsChapter 12.4.2
Xenobiology (Sub-Discipline)Chapter 3.12
Xenolinguistics (Sub-Discipline)Chapter 3.11
Xenon (Xinoktzi)Chapter 12.3.2
Xxr
**Race ProfileChapter 2.3
**HomeworldChapter 12.4.1
Yacht (Chassis)Chapter 6.2.1
Yellow HuggerChapter 12.4.3
Zarfleen, MaxChapter 12.3.2
Zookeeper (Archetype)Chapter 12.3.1

-END-
PREVIOUS: Appendix Three, Glossary and Acronym Key
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