Part of Starflight I was the ability of the player to go to the Trade Depot at Starport in order to buy and sell various materials and goods, such as minerals, lifeforms, and artifacts. Starflight II expanded on the concept of trading into the Starflight universe, by allowing the player to buy and sell these goods at alien homeworlds. Goods subjected to trade in this manner (trade goods) are an important part of revenue building in the original games. Naturally, the same is true for SFRPG.
This sub-chapter and those that follow list a number of "trade goods", meant solely for trade within the Starflight Universe. While it is possible for an individual character to own, carry around and trade trade goods independently, it is assumed for the sake of game play that these goods are either owned by a starship's master or shared jointly amongst the crew, and in either case are simply for trading. Because of this, no weight or game effects will be included in with trade goods.
This page lists the
Standard Trade Goods that were included in SF2. These goods can be bought and sold at
any trade post that's technologically advanced enough to either want or carry the item. Unlike specialty trade goods, the supply and demand for standard trade goods changes on a daily basis. Something that may sell for a high price one day may not be tradable the next. Because of this generality, there is far less data available for Standard Trade Goods as opposed to other forms of trade goods.
These goods come with the following information:
- d% Roll: This lists what number represents the good as the result of a d% roll. This roll is used in the preparation of trade good lists by the GM (see Chapter 5.1.1).
- Name: This lists the name of the good. In most cases, the name is self-explanatory and is all the information the players will have during a trading session on the good. A detail-oriented GM can, if they so choose, decide to get more specific with the information (for example, instead of selling units of "Nutritive Fluids", they could be selling units of "Protein Packs").
- Standard Trade Value: This lists the standard trade value of the item, which will determine the trading prices for the good as well as help determine the final overall result of a trade (see Chapter 5.1.2). The Standard Trade Value is good for a volume of one cubic meter of material.
- Technology Level: This lists at what technology level the good becomes available for buying and selling. The characters may sell goods from a lower technology level to a society that's at a higher level, but may not sell higher technology goods to a society at a lower tech level.
Standard Trade Goods| d% Roll | Name | Standard Trade Value | Technology Level |
|---|
| 00 - 04 | Vegetables And Meats | 150 | Stone Age |
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| 05 - 09 | Nutritive Fluids | 160 | Stone Age |
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| 10 - 14 | Seeds And Spores | 185 | Stone Age |
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| 15 - 19 | Tools And Weapons | 215 | Stone Age |
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| 20 - 25 | Ceramic Goods | 240 | Stone Age |
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| 26 - 30 | Native Literature | 250 | Stone Age |
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| 31 - 35 | Religious Artifacts | 255 | Stone Age |
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| 36 - 40 | Musical Instruments | 260 | Stone Age |
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| 41 - 45 | Furs And Skins | 275 | Stone Age |
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| 46 - 49 | Art Objects | 290 | Stone Age |
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| 50 - 53 | Medicine And Narcotics | 310 | Stone Age |
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| 54 - 57 | Work Animals | 385 | Stone Age |
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| 58 - 61 | Exotic Pets | 380 | Stone Age |
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| 62 - 65 | Gemstones And Geoforms | 530 | Stone Age |
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| 66 - 69 | Cloths And Tapestries | 360 | Metal Age |
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| 70 - 73 | Metal Weapons And Armor | 430 | Metal Age |
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| 74 - 77 | Native Science Texts | 500 | Metal Age |
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| 78 - 81 | Synthetic Foods | 410 | Industrial Age |
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| 82 - 85 | Synthetic Materials | 510 | Industrial Age |
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| 86 - 89 | Electronic Devices | 580 | Industrial Age |
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| 90 - 93 | Genetic Materials | 530 | Spacefaring Age |
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| 94 - 97 | High Tech Devices | 630 | Spacefaring Age |
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| 98 - 99 | R |
obots And Automatons660 | Spacefaring Age |
NEXT: 5.6 Specialty Trade GoodsPREVIOUS: 5.4 General EquipmentTOP