This chapter refers to equipment that can be bought and used by individual characters during the course of a game. In the original games, such equipment was not available for players to use, and it is up to the GM whether or not to allow players the use of equipment as described in this chapter.
The equipment contained within this chapter is by no means a comprehensive list of everything that can be found and used within a game (nor will any attempt to create such a list be made, though players are welcome to discuss and contribute items as they come up in their adventures). This is because most objects the players can interact with are mundane items (
such as clothing, books, vids, etc.) that don’t have any kind of game effect. The effect of these items can be determined at the GM’s discretion, as discussed in
Chapter 5.4.
Generally, the purchase of non-mundane equipment (including personal weaponry and armor) is conducted at friendly Trade Depots, with the price of that equipment fixed at a certain level. While characters can look for this kind of equipment at alien Trade Depots, they may not have any luck, depending upon the culture level of the alien race and even their physiology. It’s up to a GM to decide whether or not a particular item is available at a given Trade Depot, and if an item is available, whether or not the alien trader wants to barter for it or not.
Equipment also includes the general categories of trade good items, artifacts, technology, and non-sentient lifeform trade. Trading any of these items can be conducted at any Trade Depot, friendly or not, though (again) what an alien trader will want to buy or sell the characters depends upon the preferences of that trader. This chapter lists the most common items available for trade, and includes the procedure for conducting trade.
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