All Talents have a point cost of 0 to 25 points. Points that are spent on Talents must first come from any points gained by taking Complications. If there aren't enough points from Complications to foot the bill, the remainder must come out of (any combination of) the character's Attributes or Disciplines.
Contacts
Characters with the
Contacts talent know people, or know people who know people, who may prove to be useful in particular situations or otherwise owe the character a favor. For example, knowing a Humna Humna trader on a first name basis may help get the character better prices while trading, or allow access to particular kinds of goods. The strength of the asset depends on what kinds of contacts the character has. Multiple contacts or few contacts with a great deal of influence in their area will tend to lend themselves to a higher
Contacts score. A player’s
Contacts score is highly flexible and it is possible for a character to lose this particular asset (if their contact dies or otherwise becomes unavailable, or if the character uses up their last favor with that contact). When the contact is attempting to do whatever the character has asked them to do, add the number of points in the character’s
Contact score to whatever Check is required.
Ambidexterity
Characters with the
Ambidexterity Talent are capable of using more than one hand with an increased level of skill. This offsets any “off-hand” penalties the character may face in order to use any weapon or any defense in any available hand other than their main hand (
see Chapter 9.2 for more details). For every five points (round down) spent on
Ambidexterity, subtract one point from the amount of the off-hand penalty the character faces.
Math Expert
Characters with the
Math Expert Talent are particularly skilled in math. When a situation arises in which the character’s knowledge of mathematics or ability to calculate numbers is required, add the number of points in the character’s
Math Expert score to whatever Check is required.
Quick Draw
Characters with the
Quick Draw Talent are able to draw a weapon very quickly. Ordinarily, a character in combat draws a weapon as a standard action (
see Chapter 9.2). This talent enables the character to draw any one weapon per round as a free action instead, provided their
Quick Draw score is greater than or equal to their current level of encumbrance (
for more on encumbrance, see Chapter 5.4).
Scientific Sense
Characters with the
Scientific Sense Talent are unusually gifted in understanding and applications of science for a member of their species. Characters who have the
Scientific Sense Talent gain a number of significant bonuses. First, they may choose to add their
Scientific Sense score to any
Science Checks their character makes. Secondly, the character may gain additional training in
Science above the normal amount indicated in the character creation process up to the number of points spent on
Scientific Sense. Finally, for every ten points (round down) spent on
Scientific Sense, the character gets an arbitrary “freebie” per day on any
Science Check, automatically succeeding at the Check without having to roll. The player must declare whether or not their character will use a freebie before rolling. NOTE: If the player tries to use a freebie in a circumstance wherein the plot requires the character to fail, the GM may decide whether or not the freebie is not expended.
Navigational Sense
Characters with the
Navigational Sense Talent are unusually gifted in understanding and applications of interstellar and planetary navigation for a member of their species. Characters who have the
Navigational Sense Talent gain a number of significant bonuses. First, they may choose to add their
Navigational Sense score to any
Navigation Checks their character makes. Secondly, the character may gain additional training in
Navigation above the normal amount indicated in the character creation process up to the number of points spent on
Navigational Sense. Finally, for every ten points (round down) spent on
Navigational Sense, the character gets an arbitrary “freebie” per day on any
Navigation Check, automatically succeeding at the Check without having to roll. The player must declare whether or not their character will use a freebie before rolling. NOTE: If the player tries to use a freebie in a circumstance wherein the plot requires the character to fail, the GM may decide whether or not the freebie is not expended.
Mechanical Sense
Characters with the
Mechanical Sense Talent are unusually gifted in understanding and applications of astrodynamic and mechanical engineering for a member of their species. Characters who have the
Mechanical Sense Talent gain a number of significant bonuses. First, they may choose to add their
Mechanical Sense score to any
Engineering Checks their character makes. Secondly, the character may gain additional training in
Engineering above the normal amount indicated in the character creation process up to the number of points spent on
Mechanical Sense. Finally, for every ten points (round down) spent on
Mechanical Sense, the character gets an arbitrary “freebie” per day on any
Engineering Check, automatically succeeding at the Check without having to roll. The player must declare whether or not their character will use a freebie before rolling. NOTE: If the player tries to use a freebie in a circumstance wherein the plot requires the character to fail, the GM may decide whether or not the freebie is not expended.
Linguistic Sense
Characters with the
Linguistic Sense talent are unusually gifted in understanding and applications of communication and translation for a member of their species. Characters who have the
Linguistic Sense Talent gain a number of significant bonuses. First, they may choose to add their
Linguistic Sense score to any
Communications Checks their character makes. Secondly, the character may gain additional training in
Communications above the normal amount indicated in the character creation process up to the number of points spent on
Linguistic Sense. Finally, for every ten points (round down) spent on
Linguistic Sense, the character gets an arbitrary “freebie” per day on any
Communications Check, automatically succeeding at the Check without having to roll. The player must declare whether or not their character will use a freebie before rolling. NOTE: If the player tries to use a freebie in a circumstance wherein the plot requires the character to fail, the GM may decide whether or not the freebie is not expended.
Empathic Sense
Characters with the
Empathic Sense Talent are unusually gifted in understanding and applications of practical medicine for a member of their species. Characters who have the
Empathic Sense gain a number of significant bonuses. First, they may choose to add their
Empathic Sense score to any
Medicine Checks their character makes. Secondly, the character may gain additional training in
Medicine above the normal amount indicated in the character creation process up to the number of points spent on
Empathic Sense. Finally, for every ten points (round down) spent on
Empathic Sense, the character gets an arbitrary “freebie” per day on any
Medicine Check, automatically succeeding at the Check without having to roll. The player must declare whether or not their character will use a freebie before rolling. NOTE: If the player tries to use a freebie in a circumstance wherein the plot requires the character to fail, the GM may decide whether or not the freebie is not expended.
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