Three-Dimensional Maneuvers
This skill is used in place of the traditional RPG strength skills (such as Running, Swimming, Climbing, etc). It represents how well a character can perform these feats. A character may specialize in any single one of these skills, to represent strengths or deficiencies in other areas (for example, a character with specializations in Climbing and Running may be used to represent someone who is a rotten swimmer). The
Three-Dimensional Manuevers skill is negatively affected by armor (see the section on Armor, Chapter 5.3, for details). Every ten points added to this skill count as a +1 modifier to the character’s
Dexterous Maneuvers skill.
Brawling
This skill is used when a character is required to fight in hand-to-hand combat (the Skill Check for this Skill is the combat roll for all melee combat, if
RPG-style stats are allowed). A character may specialize in any form of martial arts. Every ten points added to this skill adds a +1 modifier to the amount of
basic damage caused by any melee or unarmed attack (
for more details, see Chapter 9).
Lifting
This skill is used when a character is required to lift an object in situations where the character must either hold the object for a length of time or has a significant chance of failing to lift an object. Typically, the DC of any roll that requires this skill is dependent upon the weight of the object being lifted as compared to the level of the character’s
Power attribute. A character may specialize in a particular range of weights or type of weights (such as a body builder or weightlifter). Each ten points added to this skill removes one point from the character's current total encumbrance class (
see Chapter 5.4).
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