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Chapter Twelve: The Starflight Universe

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Modified on 2010/05/18 12:14 by capi3101 Categorized as Starflight RPG
SFRPG has been set up to give fans of the original games a new, unique experience within the Starflight Universe (as well as to give a primer on Starflight to newcomers). Adventures that weren't possible in the original games are possible within SFRPG, and are merely a matter of the GM taking time to sit down and create them. On the other hand, some GMs may want to give their players a more "genuine" experience in the Starflight Universe, involving an inexperienced crew and a substandard ship going out and saving the universe. They might even want to include some of the unique features of the original games, including security codes for departing Starport (and encounters with the police if they give the wrong access code), recommending colonies, problems with translating messages, and so forth. In that case, the GM will need as much information about the truly vast Starflight Universe as they can get their hands on (other than the information on races, goods, and ships included in these rules), not to mention codified rules for those uniquely original situations.

This final chapter is devoted to information about the Starflight Universe. Section One contains a timeline, detailing events that have happened in Arth's past. Section Two talks about Starport, its importance as far as campaigns go, and some of the things that players can do while there. Section Three discusses some of the people in the Starflight Universe, including a routine for creating NPCs and opponents rapidly and a list of notable characters in the Starflight Universe. Finally, section Four wraps up SFRPG with a talk about miscellaneous issues during space exploration, including issues with navigation, effects of planetary environments on characters, and non-sapient lifeforms that might be encountered on planetary surfaces.

NEXT: 12.1 Timeline
PREVIOUS: 11.3 A Word on Campaigns
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